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unity.com
Raycasts are much too short
I’m making a basic hide-and-seek like game. I have a seeker that fires rays at hiders, when the ray hits the hider they are found. Currently i have to be about 5-10 units in range of the hider before the ray will hit them, but it DOES hit them within that range so i don’t believe the ray is hitting any other collides first. This is the code ...
Mar 3, 2016
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