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Cohen Sutherland Partial Line Clipping Algorithm | Computer Graphics
6:52
YouTubeGate Smashers
Cohen Sutherland Partial Line Clipping Algorithm | Computer Graphics
In this video, Varun sir explains the Cohen–Sutherland Line Clipping Algorithm for Partial Lines in Computer Graphics in a clear and exam-oriented way. The video covers how region codes are used to identify and clip the portion of a line that lies inside the clipping window. This lecture is helpful for B.Tech, BCA, MCA, and Computer Science ...
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The Secret to Perfect 3D Squish! Huge thanks to Polyhaven for this fantastic duck model! https://polyhaven.com/a/rubber_duck_toy Extra Settings Not Shown in the Video: - Collision Quality: 20 - Object Collision Distance: 0.001 m Extra Tip: By default, the head of this duck model has a denser vertex count, which makes it disproportionately heavy during the simulation. Decimating or retopologizing the head beforehand to reduce the geometry will give you much cleaner and more accurate results. Soft
0:47
The Secret to Perfect 3D Squish! Huge thanks to Polyhaven for this fantastic duck model! https://polyhaven.com/a/rubber_duck_toy Extra Settings Not Shown in the Video: - Collision Quality: 20 - Object Collision Distance: 0.001 m Extra Tip: By default, the head of this duck model has a denser vertex count, which makes it disproportionately heavy during the simulation. Decimating or retopologizing the head beforehand to reduce the geometry will give you much cleaner and more accurate results. Soft
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