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Nine days after selling one million copies, Sandfall Interactive's 'Clair Obscur: Expedition 33' has hit yet another sales ...
After finding himself bored at work during COVID, director Guillaume Broche started looking for employees on social media.
《光与影:33号远征队》是一个由三十多人的小团队开发出并卖出百万份的惊人RPG游戏,今年备受瞩目。游戏总监GuillaumeBroche在接受BBC采访时讲述了他们如何起步和成员加入的过程。他离开育碧是因为寻求新鲜挑战,决定 ...
The BBC has some details on the “massive luck” that was part of the making of Clair Obscur: Expedition 33. The game’s lead ...
Expedition 33’s director is of the opinion that the game would have taken over two decades to get the green light had he pitched it to an AAA studio.
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Expedition 33 has received so far, there's been particular love for its story and characters. But the game's lead writer had ...
Clair Obscur Expedition 33 was a massive hit, and its team knows that coming together to make that hit wasn't a typical thing ...
Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating the critically acclaimed RPG while "bored in their ...
1 天
TheGamer on MSNClair Obscur: Expedition 33 Devs Explain How They Formed Their TeamExpedition 33 developer Sandfall Interactive was formed after the game's director was bored at his job at Ubisoft. He started ...
Expedition 33 is getting more popular as time passes. It’s not unusual for a game to attract peak concurrent players on ...
Expedition 33 is the biggest surprise success of 2025 so far. But outside of the sales and player numbers, its origin is a ...
Clair Obscur Expedition 33’s director revealed that most of his team had never even made a game before dropping a 2025 GOTY contender.
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