Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
The landscape of game development is undergoing a seismic shift, powered by the greater use of AI for games. What once required large teams, massive budgets, and months of painstaking work can now be ...
The 2025 Young BAFTA Game Making Award finalists have been revealed, so get ready to have a play and be inspired. Finalists in the category for 10-14 years old game makers are; Echolocation, For the ...
See how to optimize UI performance in Unity using this detailed guide with numerous experiments, practical advice, and performance tests to back it up! Hello! I’m Sergey Begichev, Client Developer at ...
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