Game engines are finally no longer just 'development environments operated only by humans'. In Unreal Engine 5.8, an official MCP server has been experimentally introduced, allowing AI agents such as ...
Video-based self-avatars represent a promising approach for displaying users’ bodies in XR environments. While previous methods have relied on color cues, depth data, or RGB-based deep learning models ...
ARSubsystems defines an interface, and the platform-specific implementations are in the ARCore and ARKit packages. ARFoundation turns the AR data provided by ARSubsystems into Unity GameObjects and ...
Other Samples were updated and polished to match new features: Added Motion Vectors / Motion blur in Butterflies, Portal, SpaceshipHoloTable, UnityLogo, Volumetric, VoxelizedTerrain Reduced texture ...