The Main Branch syncs with the latest FMETP STREAM 6 For FMETP STREAM 4.0, please refer to BranchV4: https://github.com/frozenmistadventure/fmetp_tutorial_questvr ...
Oculus and the Rift will now be fully supported by the Unity engine. The partnership was announced earlier today during the Oculus Connect 2014 conference, along with various details about how the two ...
I’ve chosen to setup a virtual machine in the Microsoft Azure cloud. Why? Basically because my laptop has too much crap installed and I want to develop on a clean, nice, Windows 11 machine. For this I ...
There have been a lot of changes to the VR landscape in the last few months. As of this writing, there are many tutorials out there today that show how to get started, but each one is slightly out of ...
在上一课的内容中,我们一起实现了“隔空抓取”。 而在这一课的内容中,我们将共同学习如何实现VR中的UI交互。 Step1.新建场景 打开Unity,把之前的场景另存为一个新的场景,并命名为BasicUIInteractionDemoScene。 Step2.编辑场景 将场景中跟隔空抓取相关的游戏对象 ...
Oculus 系列VR设备主要包含三种型号,分别面向不同的人群,各自具有不同的特色。 Oculus Rift S将上一代的OLED屏幕替代为LCD屏幕,其单眼分辨率达到1440*1280,同时保持高达80Hz刷新率,相比上一代的90Hz略有下降。 (2)透视镜 对于用户来说,希望得到一个完整地 ...
The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called ...
Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity. Because Quest is its own standalone headset, testing how an ...