I am making a casual game in Unity. This time, I will summarize improvements to UI pool management when displaying a large number of items in a ScrollView. I changed it to a format where I create ...
作为Unity开发者或项目负责人,遇到“360报错”这类提示时,往往会让工作流程陷入停滞,这类报错可能涉及引擎底层逻辑、资源加载异常或代码兼容性问题,其模糊的提示信息常常让人无从下手,本文将深入分析Unity 360报错的常见诱因,并提供一套系统化的 ...
unity is a tool used to run experiments/regression tests on various CUE modules using different versions of CUE. The repository that contains the unity tool (this ...
最近做了一个bloom,比Unity自带的bloom渲染时间 快60%,并且是专门为移动平台优化的。这个bloom可以只加在几个 特定的物体上。强度和阈值也可以逐物体 分别控制。这个bloom可以加在形状随意变化的物体上(比如波光粼粼的水面)。在这之上还有Color Grading,因为 ...
Classes deriving from Unity.Object inherit equality operators that change the behaviour of the == and != operators. While these operators will perform standard .NET reference equality, if comparing ...
IT’S ALL PHYSICS. How things work, that is. Well, maybe a little chemistry too in some cases. But I might be a little biased in my opinion given that I’m an applied physicist by training. Radio?
一些您可能无法访问的结果已被隐去。
显示无法访问的结果