You want to carry over the score to the next scene, You don't want to recreate the GameManager every time. These are common scenarios. Normally, in Unity, when a new scene is loaded, the objects in ...
REQUIRED assetBundle Filepath to the AssetBundle you wish to load. The path begins at GameData. Below this table are instructions on how to export an AssetBundle from Unity. REQUIRED prefab The name ...
Arrows2DMovement.cs - To precisely move, rotate and scale GameObjects on a 2D scene, using the arrow keys SceneHistoryWidget.cs - Drop this into an Editor folder in your project to add a history ...