I am currently studying using "Complete C# Unity 3D Game Development in Unity 6" (GameDev.tv Team) which I purchased on Udemy. I will add "Mathf.Clamp" to the previous code to limit the movement range ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
This plugin helps you convert speech to text on Android (all versions) and iOS 10+. Offline speech recognition is supported on Android 23+ and iOS 13+ if the target language's speech recognition model ...
Steering behaviors are movement algorithms that determine where an AI agent should be next. These algorithms use basic information about the AI agent (current position, velocity, direction, ...) and ...
半透明渲染排序问题 长期在各种3d引擎存在,这里将一些针对性技巧。因为通用的解决方案 已经有各种OIT专业方案,比如 gpu 链表 和 depth peeling。但还是那个普遍规律越通用的性能就越不够理想 因为他们不知道你资源的特殊性 可以做哪些极端的简化。所以这里 ...
三维空间画管道主要是用到空间圆参数方程来实现。 在拐角的处理方面,暂时只是前后管道预留出一个半径的长度,用贝塞尔曲线进行十均分然后画mesh连接,由于圆的空间参数方程的单位向量的a与b的值是圆的随机值,是通过坐标向量求得,所以可能会出现画圆 ...
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