// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. // [X] Renderer: Multi-viewport support. Enable with ...
The format of images that may be loaded (force_channels). SOIL_LOAD_AUTO leaves the image in whatever format it was found. SOIL_LOAD_L forces the image to load as Luminous (greyscale) SOIL_LOAD_LA ...
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