This is a personal fork of Dolphin MMJR2. Initially, the goal of this fork was to implement Sam Belliveau's VBI Skip speed hack into the MMJR2 codebase, but has since grown into a semi-actively ...
The drawing logic is platform-neutral (src/gfxterm.c) behind a small driver interface (src/gfxdrv.h), with one driver per platform: Text is rasterized once into a GPU glyph atlas and drawn as textured ...
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