EMBED <iframe src="https://archive.org/embed/dolphin-103b3abf666743fa01682aa30aa2e5a5ba05205c" width="560" height="384" frameborder="0" webkitallowfullscreen="true ...
If you wish to compile MangoHud to keep up to date with any changes - first clone this repository and cd into it: with_nvml enabled Required for NVIDIA GPU metrics on ...
Detailed here is an approach to 2D pixel-perfect lights/shadows using shaders and the GPU. Because of the high fill rate and multiple passes involved, this is generally less performant than geometry ...