Isometric Projection in Game Development by Gustavo Pezzi Isometric Tutorials by Clint Bellanger Procedural Content Generation in Games by Noor Shaker, Julian Togelius, and Mark J. Nelson Procedural ...
Curated list of resources related to the development of game engines (tools that improve and speed up game creation). Specifically toward the development of high-level, fully featured game engines ...
Earlier this month the Mathematics Institute at Uppsala University hosted a conference called Categorification in Algebra and Topology, clearly a theme close to our collective heart. As yet there are ...