Run Edit Mode and Play Mode tests, enter Play Mode, simulate player input, capture screenshots, read Unity console logs, and inspect live game state after actions. Run Unity tests via TestRunnerApi.
I previously created obstacles that roll toward the player in a runner-style game, but this time I will generate fences on the path to act as obstacles that hinder the player. For that, I will use ...
*: Due to a regression in Netcode for GameObjects pertaining to the destruction of NetworkObjects when a client unsuccessfully connects, the Dynamic Addressables Network Prefabs sample has remained at ...