A one-week Blender challenge explores the process of learning 3D modelling under a tight time limit. The video focuses on digital art practice with Blender, showing the effort required to work through ...
Kane's first Backrooms movie was a nine-minute short posted on YouTube as found footage. It was simple and cost barely anything to make, yet it combines so many primitive human fears, of being alone, ...
In Part 1 of this series I went through the process of setting up a 3rd-party character model as the primary player model in our game, from model cleanup, to working out what animations we need, and ...
Backrooms is a runaway hit — a horror phenomenon that went from a YouTube series to a smashing debut from 20-year-old director Kane Parsons that just had a $118 million opening weekend. That’s the ...
Anthropic’s Claude Code plugins, such as the Blender MCP plugin, offer new ways to approach creative workflows in fields like game development and animation. Alex Finn explains how these plugins ...
I am a contributor and former editor who has been writing for BuzzFeed Shopping since 2020, where I'm focused on everything from home decor to beauty to where to buy the world's most comfortable high ...
An in-depth look at Meshy.ai’s features, pricing, model quality, and real-world 3D printing performance. I love creating things on my 3D printer, but I’ve always hit a wall because I’m not an engineer ...
#OctopusEffects, #Blender This is a rather lengthy and without voice guide. Instructions for creating a treasure chest model using Blender 2.9 Timestamp 00:00 Introduction 00:27 Metal part of chest ...
AI is ubiquitous. All major tech companies are investing heavily in creating new AI models, fine-tuning them, introducing them to the world, and monetizing them. We have already seen and been using AI ...
In an early scene establishing the post-diluvial landscape of the Golden Globe-winning animated feature Flow, the hero cat prowls a sunlit forest when a threatening rumbling begins. Suddenly, a ...
Animation has come a long way since the days of Walt Disney. Not very long ago, creating high-quality animation would have required massive studio spaces, large teams, and loads of money. And while ...