🧊 TRELLIS.2: Image & Prompt to 3D: Don't just texture one mesh at a time! StableGen is designed to apply textures to all mesh objects in your scene simultaneously from your defined camera viewpoints.
We dedicated 100 hours to learning 3D modeling using Blender, and this video shares our journey through several tutorials, including Blender Guru's Donut, Grant Abbitt's Dungeon Door, shader tutorials ...
This project aims to generate normal maps and displacement maps automatically with UNet, using texture images from ambientcg.com as our training dataset. A dataset/ folder should appear in the root ...
Structure-from-Motion (SfM) photogrammetry is a time and cost-effective method for high-resolution 3D mapping of cold-water corals (CWC) reefs and deep-water environments. The accurate classification ...