资讯
World of Warcraft 10.0 sees the return of dragons as Blizzard lifts the lid on the latest expansion arriving sometime in the near future... “When we start thinking about the beginning of any expansion ...
AusGamers was given a chance to talk with Avalanche Studios' Senior Game Designer, Emil Kraftling, and Community Manager, Tomas Wiborgh, about all things post-apocalyptic, vehicular and Max. Read on ...
AusGamers chats with Techland producer Tymon Smektala, about the studio’s upcoming new zombie survival title, Dying Light. Read on for what he had to say... AusGamers: The most surprising thing to ...
Hardware generations work differently in the PC space, with new architecture arriving every two years versus the five-plus in the console space. And with that, you might think that generational ...
According to Steam’s most recent hardware survey, the most popular GPU currently in use is NVIDIA’s GeForce GTX 1060-- the card found inside 9.38% of all rigs currently playing Valheim. When you begin ...
With the addition of the NVIDIA GeForce RTX 3050, the latest graphics card to join the RTX 30 series line-up, we’re getting something pretty interesting. In what has traditionally been seen as the low ...
If you’re building a new PC for playing games, choosing the right parts that offer the most in-game bang for your real-world bucks makes sense. Even though graphics cards take up the bulk of the ...
Both Doom (1993) and all-caps DOOM (2016) set the tone for the broader FPS genre for quite some time after their respective releases. In the case of the latter it sparked a return to weapon-heavy, ...
Dying Light 2 Stay Human is a game of consequence. And not the binary type, either. Rather, Techland’s six-years-in-the-making sequel is a perpetual fork-in-the-road experience; a jaunting vault ...
After a disappointing couple of releases in Infinite Warfare and World War II, the Call of Duty series has finally reigned me back in with Black Ops 4. Treyarch’s latest may be lacking in any sort of ...
As part of Bethesda and Xbox’s epic deep-dive into Starfield earlier this year -- a 40-minute presentation that covered so much ground but felt like it only scratched the surface -- the team at ...
Update: Below is an account of how I managed to connect with industry veteran Michael Condrey, one part of the OG Dead Space creative team and the IP's co-creator. Since posting this feature, which ...
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