:ref:`Convex collision shapes <class_ConvexPolygonShape2D>` are a compromise between primitive collision shapes and concave collision shapes. They can represent shapes of any complexity, but with an ...
When not using GridMaps for level design, concave shapes are the best approach for a level's collision. That said, if your level has small details, you may want to exclude those from collision for ...
Abstract: Curriculum learning has proven highly effective to speed up training convergence with improved performance in a variety of tasks. Researchers have been studying how a curriculum can be ...