Change: We will modify the reward for touching the ball and the existential reward/penalty to increase as the game progresses. This makes the agent more aggressive and strategic later in the episode.
Zombie Arena is a first-person-shooter game designed in Unity where the player must fend off hoards of zombies using a variety of realistic weapons. In this game, the player can move and look around, ...
Abstract: Contribution: This article describes how a peer learning strategy called student-led tutorials (SLTs) can improve student performance in an electromagnetism course (EM). This study provides ...
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