In our interview with Epic Games CEO Tim Sweeney, he talks about why games are failing, what platforms can do to help, and ...
Epic Games released Unreal Engine 5.8 on June 17, and buried inside the feature list is something that could reshape how games get made. An experimental plugin now lets large language models connect ...
HY-World 2.0 is an open-source state-of-the-art world model. We released all model weights, code, and technical details to facilitate reproducibility and advance research in this field. Existing world ...
We're still at the point where a same-day release across platforms, including Switch 2, is a rather exciting prospect, so we were eager to see how Capcom's latest sci-fi shooter, Pragmata, would hold ...
Explore how next-gen game engines like Unity and Unreal Engine technology are evolving, powering advanced graphics, cross-platform development, and real-time 3D experiences across games and beyond.
This podcast was recorded on Feb. 03, 2026. Emily Flippen: Google launched a demo, and it took it back to gaming stocks. We're breaking down the gaming world of artificial intelligence today on Motley ...
It claims that the card fully supports both Vulkan and DirectX12 APIs, and has support for the Unreal Engine and Unity specifically, with optimizations to advance path traced lighting. Bolt claims the ...
This is a guest post by Dexter Carr, founder of esports platform Game4Good and co-organizer of the Game Your Future Conference, for which Technical.ly is a proud media partner. When Game4Good’s annual ...
The VNGE-Plugin for Harmony Link is an Event-Layer Plugin for Project Harmony.AI's Harmony Link AI-middleware. It is completely written in IronPython and builds upon Keitaro's VNGE (Visual Novel Game ...
Every Wednesday and Friday, TechNode’s Briefing newsletter delivers a roundup of the most important news in China tech, straight to your inbox. Sign up Chinese game developer Hypergryph revealed the ...