You want to carry over the score to the next scene, You don't want to recreate the GameManager every time. These are common scenarios. Normally, in Unity, when a new scene is loaded, the objects in ...
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“I don't know how far the process has run.” These things happen often. When that happens, the thing to check is the Console window. Last time, I explained Debug.Log, Debug.LogWarning, Debug.LogError, ...
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