In the previous articles, I explained the basics of Unity's Tilemap and how to use the Tile Palette. By using Tilemap, you can create 2D maps simply by selecting tiles and drawing them in the Scene ...
This time, I will explain how to add height and steps to a Tilemap using Unity's Isometric Z as Y Tilemap. Up to the previous part, we covered how to separate the ground from objects in an Isometric ...
Curated list of resources related to the development of game engines (tools that improve and speed up game creation). Specifically toward the development of high-level, fully featured game engines ...
During the process of developing our game I came across a large variety of websites that I found very useful. This page is a collection of all of them baring a short description. I will check in every ...
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