A Fully State Machine and Behavior Tree controlled advanced Zombie Non Playable Character(NPC) or AI for Unity Project with a Demo Scene.You can use this asset for your Game development.You can use ...
In this tutorial repository and accompanying video series, you'll learn how to make a configuration-driven gun system with ScriptableObjects that will be able to have: If you're following along with ...
A group of Concordia Institute of Co-operative Education student interns working through the Next-Generation Cities Institute (NGCI) is designing a video game to help envision and build more livable ...
Virtual environments will deeply alter the way we conduct scientific studies on human behavior. Possible applications range from spatial navigation over addressing moral dilemmas in a more natural ...