This repository contains all necessary components to export the scripts of GTA5. If you don't want to decompile the scripts yourself you can find them in the folder: decompiled_scripts. Note that this ...
point_1[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,1.5,2); point_1[1] = 5; point_1[2] = 0; point_2[0] = m ...