It is for the stuff you normally print, but want to actually see in-game: FPS, current state, what part you are standing on, what a raycast hit, how long something took, memory, script activity, or ...
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And just like that, the Direct dry spell is over! After nine months of waiting, Nintendo treated us all to a full 50 minutes of full-fat Direct bliss. We got game reveals, surprise announcements, and ...