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Unreal Engine 5.7 brings insane foliage, lighting and MetaHuman upgrades for next-gen games
Unreal Engine 5.7 has arrived with major improvements to foliage rendering, lighting and MetaHuman workflows, giving ...
Career confusions are eternal. What to choose for your career, and even if one learns it, it gets complicated to know how to ...
Photo by Nathan Engel The line separating films from video games has been getting fuzzier for years, but what's happening now ...
IGN has interviewed Horizon Steel Frontiers developer NCSoft to find out more about the surprise PC and mobile - but not ...
Defect lead Emanuel Palalic thinks leaning into this mindset from early development will leave the game optimized as well as ...
Game Rant on MSN
Open-World Games That Are Still Hard To Live Up To
Despite the gaming industry's constant technological evolution, these open-world games have remained virtually untouchable ...
The designer tasked with the R26's livery explains how he had to balance Audi's historic race cars while creating something ...
Chaos’ Chris Nichols on how Chaos Arena and Chaos Vantage bring real-time ray tracing to virtual production, with no game engine required.
Recruitment and training for the engine is supposedly ongoing, and its first major public test appears to be this new title ...
12 天on MSN
Arc Raiders and Battlefield 6 prove that great performance and low system requirements are ...
It's not the only multiplayer game boasting huge player counts at the moment, either. Battlefield 6 managed a massive 747,000 ...
Sony-backed Jabali.ai is making a play to open up game development to the masses with the launch of Jabali Studio.
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