Welcome to the first Mondev! Mondev is short for Monday Development, where, each week, I’ll post about something that I’m working on or thinking about in the world of game and software development.
Is EasyCS just another ECS framework? No, EasyCS is not an ECS (Entity-Component-System) framework in the classic, strict sense. It draws inspiration from data-oriented design and ECS principles by ...
This example will show you how to create an AI for a guard character in a game. It demonstrates how you can plan a complex AI using a finite state machine, how to implement it in UnityHFSM and ...
Marcus Mears III is a writer for MakeUseOf (MUO), where he first started in 2019. He’s a lifelong technology enthusiast with half a decade of experience developing prose that keeps readers in the know ...
Samuel is a UK-based technology writer with a passion for all things DIY. Having started businesses in the fields of web development and 3D printing, along with working as a writer for many years, ...
When using a MonoBehaviour script, there are three possible methods: Awake, OnEnable and Start. It's important to distinguish between them and to know what works best for each case. “Awake is called ...