Exports all Empty, Mesh and Armature objects in the current scene except those in excluded collections. The full hierarchy is properly preserved and exported, including local positions and rotations.
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I have managed to figure out a way to handle spline-related features (such as placing roads and retaining walls) within Blender. This means I now have the basic parts needed for production. With that ...
The demand for flexible digital assets continues to grow in the interactive media industry. Ready-to-use 3D assets are ...
WavTexture - A Unity example showing how to bake a waveform of an audio clip into a texture and use it in a shader Smooth radial gradient shader - Helps to create radial gradient without banding by ...
Multi-View to 3D is an AI creative platform for generating 3D assets from photographs or text prompts. Users upload images and receive a 3D mesh with optional PBR texture maps, exported as .fbx, .glb, ...