From the moment 4-year-old Cameron first stepped out into Glimmer in Spyro 2, he knew video games were going to play a central role in the rest of his life. Though he never planned to make it the ...
Great accessibility lets more people play without hitting unnecessary walls, and some games go the extra mile with thoughtful presets, flexible assists, and clear communication of what each toggle ...
Open-world video games are true masterpieces when it comes to video-game design. The story, world-building, immersion, and complexity are just some of the criteria an open-world video game needs to ...
For over 5 years, Arthur has been professionally covering video games, writing guides and walkthroughs. His passion for video games began at age 10 in 2010 when he first played Gothic, an immersive ...
Last weekend, under the oppressive Los Angeles sun, I played demos of numerous upcoming games at the Summer Game Fest Play Days conference. Following on from Geoff Keighley’s opening Summer Game Fest ...