SAN JOSE, Calif., March 20, 2019 /PRNewswire-PRWeb/ -- Reallusion debuts new 3D character and animation pipeline at GDC 2019 for games, cinematics and realtime experiences. Game visuals featuring RTX ...
Unreal Live Link - Connecting iClone’s powerful real-time character animation pipeline to Unreal’s RTX raytrace render iClone is known among 3D creators for intuitive character animation and editing ...
Uthana has secured $4.3m to "revolutionize" 3D character animation with generative AI. The $4.3 million funding round was led by IA Ventures, with participation from A16Z Speedrun, Acequia Capital, ...
A lot of people have the urge to create their own game characters, and Mixamo is cashing in on that. The company makes it easy for just about anyone to create 3D-animated characters for games, and it ...
Unity Wētā Tools has launched its newest tools to help artists work more efficiently on digital character creation and in film production. Wētā Tools, recently acquired by Unity, is a platform ...
TUCSON, Ariz. (KGUN) — Imaginations are coming to life for Pima JTED students in their new and improved 3D Animation, Virtual Reality (VR) and Game Design Laboratory. This program prepares students ...
Unity today revealed two new AI-based products for creators to enhance their real-time 3D (RT3D) content. The two products are called Sentis and Muse and are currently available in closed beta, with ...
Gotcha Gotcha Games has released new information and screenshots for RPG Maker Unite introducing the role-playing game creation tool’s “3D Character Converter.” Get the details below. Make Character ...
SAN FRANCISCO--(BUSINESS WIRE)--3D character animation pioneer Mixamo announced today the Steam launch of Fuse, a universal expandable character creator that revolutionizes 3D modeling and texturing.
A skeleton for a female assassin in Assassin's Creed would take "a day or two's work" to create, rather than a replacement of more than 8,000 animations, according to Naughty Dog animator Jonathan ...
Video game graphics have been one of the main battlegrounds for both games and hardware producers since the industry began. The graphical jump from the 8-bit era to the 16-bit era, and then again in ...
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