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At the Game Developers Conference in San Francisco, the Khronos Group unveiled its Vulkan applications programming interface as the successor to the OpenGL graphics standard that is widely used in ...
The Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game and 3D app developers.
Vulkan, which is not yet publicly available, will mark the entry of open standards consortium Khronos into the low-level graphics API field. You can also read more on the Google Developers blog.
The differences between Vulkan and OpenGL are discussed and compared. Here is an in-depth comparison between the Vulcan API and Open GL API.
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