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Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
此外,Android 4.3还将支持OpenGL ES 3.0,而Galaxy S4、HTC One等机型搭载的高通骁龙600处理器内置的Adreno 320图形核心已经支持了这一标准。
This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES.
OpenGL ES 3.2发布 Android用户开心了 其实,去年的OpenGL ES 3.1就可以算作OpenGL 4.x规范的子集,将很多功能带到了移动端,比如计算渲染、独立渲染对象 ...
Additionally, OpenGL ES 3.0-compatible hardware is already on its way. When the previous 2.0 spec was announced, it was nearly 2 years later before hardware arrived that could make use of the new ...
Qualcomm's Snapdragon 600 and 800 processors are the first chips to receive official certification for OpenGL ES 3.0.
OpenGL ES is the current gold standard for all kinds of 3D mobile apps, and a test video shows Vulkan giving it a royal stomping in power efficiency while the two run the same 3D test.
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Google today launched Android Studio 3.0, the latest version of its ...
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