所谓统一,指的是将Vertex Shader和Pixel Shader单元合并成一个具有完整执行能力的US(Unified Shader)单元,指令可以直接面向底层的ALU而非过去的特定单元,所以在硬件层面US可以同时吞吐一切shader指令,同时并不会对指令进行任何的修改,也不会对shader program的编写 ...
On-time Delivery of Four OpenGL ES Specifications also for provide Enhanced 3D in fixed function hardware and safety critical markets August 2, 2005 - SIGGRAPH, Los Angeles, California - The ...
S haderMark 2.0DirectX 9 Pixel and Vertex Shader 2.0 performance To measure pure DirectX 9 Shader 2.0 performance we make use of ShaderMark 2.0 as supplied to us by Thomas Bruckschlegel, the ...
ShaderMark 2.0DirectX 9 Pixel and Vertex Shader 2.0 performance To measure pure DirectX 9 Shader 2.0 performance we make use of ShaderMark 2.0 as supplied to us by Thomas Bruckschlegel, the programmer ...
The interface is designed to let take advantage of the GPU and multicore CPUs for parallel programming tasks. The standards group will have to convince browser makers to adopt it, though. Stephen ...
Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
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