In 1992, id Software's programming duties were handled by just three people: John Carmack (graphics and runtime code), John Romero (tools used to make the game), and Jason Blochowiak (sub-routines).
Several changes have occurred in the industry in recent years, and technology has been one of the main causes of these changes. The focus of this technological revolution is game engines, which are ...
Robbie has been an avid gamer for well over 20 years. During that time, he's watched countless franchises rise and fall. He's a big RPG fan but dabbles in a little bit of everything. Writing about ...
当前正在显示可能无法访问的结果。
隐藏无法访问的结果