Who was there: Marleigh Norton, lead interaction designer at Singapore - MIT GAMBIT Game Lab. Dialogue trees get the job done, but Norton wants to see more variety. What they talked about: As ...
Dialogue choices are a huge part of any great Bethesda RPG, so fans have been wondering what kind of system the developer would implement in Starfield. Now, thanks to a new video from Bethesda, ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. RPGs with complex dialogue systems cater to diverse playstyles by ...